Night 2

''This article is about the falling asleep phase. For the dream sequence, see Dreams.''

Night 2 is the second playable level of Try to Fall Asleep. This night introduces jumpscare hallucinations and the Blanket mechanic. Overall, the night is still relatively easy, even if the player is attacked by a jumpscare hallucination.

AB's Message
Oh! Good evening, Mr. Herrin. You look great! Congrats on the 1st night. You did very well. You didn't lose your sanity! [fanfare plays] And you didn't break any equipment! [sound of applause]

[distorted]

Dr. Norberg is also very pleased with you. He says that if you keep up the good work, you'll be cured in no time. As long as we don't experience any unexpected complications. But, it should be all good!

Also, we heard your complaints about the lamp. Guess what? You're getting a brand-new lamp! A kind donation from the Revivel company. It should be much better than the current one. We probably should have replaced that old lamp before the start of your treatment, but oh well. Hopefully, it won't burn out as quickly as this one. It will arrive tomorrow at noon, so you'll be all set up for the next night.

Oh, uh, one last thing: If a hallucination appears too close, hide in the blanket! I know it sounds a bit silly, but trust me! It will help you to trick your brain. It should make the more dangerous hallucinations go away.

Alright, Mr. Herrin, keep it cool, stay calm, and don't go bananas! Good night!

Lamp Over 50
This strategy still works quite reliably on the 2nd night, by turning on the lamp and keeping it on while their stress level is over 50%. However, the player must open their eyes more frequently to check for jumpscare hallucinations, as they can cause shock to the player and increase the stress level more than others.